Original foundation
Emil Kowalski · commit e8a175d
The original Skill knowledge, package structure, attribution and original license terms are preserved. Follow the source link to see where this edition began.
View the original projectApple Design Skill · Interaction design
Make every press, swipe and transition feel connected.
Apple Design Skill is Emil Kowalski’s independent guide to fluid, Apple-style web interfaces. It translates WWDC-derived principles into practical direction for gestures, springs, materials, typography, and reduced motion, then adds a clearer route from request to finished interaction. Independently refined by Antigravity Skills from the MIT source; not an official Emil Kowalski release or endorsement, and not an Apple product.
Apple Design Skill is Emil Kowalski’s independent guide to fluid web interfaces: use it to build or review gesture-driven interactions, springs, momentum, materials, typography, and reduced-motion alternatives. This focused edition preserves the original WWDC-derived knowledge and adds task routing plus checkable finish criteria; it is not an official Apple product.
Built on proven foundations
The original expertise stays intact. Focused refinements make it easier to start, follow the guidance, and know when the work is finished.
Original foundation
The original Skill knowledge, package structure, attribution and original license terms are preserved. Follow the source link to see where this edition began.
View the original projectAntigravity optimization
A source-faithful edition with the improvements explained below. The download includes the original attribution and everything needed to follow the Skill’s guidance.
More useful from the first prompt
Keep the depth you came for. Get clearer starting points, practical guidance and an explicit finish line.
The Skill now gives each common interaction job a clear entry point while keeping the original response, gesture, spring, material, typography, and accessibility guidance as the authority.
A four-line brief surfaces trigger feedback, the live presentation value, release velocity, boundaries, keyboard behavior, and preference alternatives before code is written.
The finish list makes pointer capture, interruption, momentum, spatial consistency, reduced motion, typography, overflow, and responsive behavior explicit checks.
Observation, smallest-seam implementation, reachable-state prototyping, frame-level review, and handoff now form one repeatable path that carries the current presentation value forward.
Use Apple Design to review this bottom sheet. Keep its gestures interruptible, preserve release velocity, and provide a reduced-motion alternative.
Route build, review, repair, and explanation requests to the smallest relevant part of the original Apple Design guidance.
Keep pointer-down feedback, 1:1 tracking, pointer capture, live-value interruption, velocity handoff, and reversible motion connected.
Use critically damped springs by default, momentum projection for flicks, and rubber-banding at soft boundaries with the original concrete parameters.
Apply translucent depth, optical typography, reduced motion, reduced transparency, increased contrast, keyboard control, and responsive text sizing together.
Review drag offsets, interruptible opening and closing, velocity handoff, projected landing, and reduced-motion alternatives.
Shape direct manipulation, hysteresis, momentum, snap points, rubber-banding, and spatially consistent return paths.
Trace latency, presentation values, velocity discontinuities, hard boundaries, and transitions that lose the user’s sense of place.
Carry materials, typography, keyboard behavior, contrast, transparency, and reduced-motion choices across web contexts and text sizes.
# Apple Design This is a knowledge summary of Emil Kowalski’s independent Apple Design Skill, pinned to the captured source revision. The original file translates Apple’s WWDC design talks, chiefly Designing Fluid Interfaces (WWDC 2018), into web guidance rather than presenting Apple software or an Apple endorsement. The core model is physical continuity: respond on pointer-down, track direct manipulation 1:1, animate from the live presentation value, preserve velocity through interruption, project momentum, and soften boundaries with rubber-band resistance. Springs are described with damping and response; the source gives concrete defaults for critically damped UI, momentum interactions, and sheets. The source also includes the projection equation, Pointer Events and capture, requestAnimationFrame, compositor-friendly properties, translucent materials, multimodal feedback, reduced motion/transparency/contrast alternatives, optical typography, and eight design principles. The focused edition adds a task router, a four-line interaction brief, a checkable completion list, and a bounded review/handoff loop. It keeps the original Initial Response, examples, parameters, code, and references intact.
Use these phrases to activate this skill in your AI coding assistant: